![]() Finally, it makes players feel like hopeless and feel like their time was wasted if those time and resources could be used in some way, form or fashion. It also gives players incentive to use colonels in missions since XP is wasted without overflow. XCOM 2: War of the Chosen already has so many awesome systems and mechanics, and this would add another layer of depth on top of those systems by making use of the high-experience soldiers in both the tactics and strategy layer. Using a Colonel mentor levels up lower level soldiers faster, and gives them a tactical advantage. ![]() These abilities push players to using high-level soldiers in combat, and not just saving them up, having them gather dust in the Avenger menus. All mentees in the AOE also gain one extra move action for that turn. Rally - An area of effect ability that removes negative status effects from all mentees in the area. those soldiers have access to this active ability: The more days the mentor soldier is a mentor, they can reach the second (and final) tier of Mentor. If the mentor takes a shot at an enemy, mentees with have a 5% boost in aim shooting that enemy. For example, when the mentor dashes to cover, all mentees afterwards will have +1 mobility when they dash. There is also a passive ability that the mentor has that affects all their mentee soldiers.ĭo As I Do - When the mentor soldier does an action, such as move, shoot, hunker down, overwatch, all subsequent actions that are the same action by mentees get an upgrade for that turn. The first is that soldiers that go on battles with mentors get a 10% EXP boost gain for that mission. When a mentor and mentee go on a mission together, there will be multiple perks. The Colonel, in a way, acts as a facility function on the Avenger. It also gives Colonels a use on the strategy layer, when they’re usually just being saved for really difficult missions that require lots of power. These lower level soldiers have been preparing and getting stronger also so you don’t just have weaklings at the very end of the game. The Counseling Sessions also help buff lower level soldiers in the mid- to end-game, making it less discouraging when the player does lose a high-level soldier in battle. The overflow XP and AP would give an incentive for players to continue to use these high-level soldiers in combat, as it would give a lot of lower ranking soldiers the flexibility of having a pool of XP to pull from. Examples of these positive traits would be like a permanent 1% gain in Aim or +1 gain in max Will. These sessions would last 4 days, and again, makes both soldiers unavailable for combat during this time period. Mentees can also talk to their mentor in a Counseling Session, which adds small positive traits. All the mentees would share the pool of XP and Ability Points with their specific mentor. This would be displayed as “Mentor XP” that the mentees can use to level up in the Training Center. Any overflow XP and ability points that the Colonel earns can be distributed to mentees.
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